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Detective quest for children 9 years old. Student quests. Looks like the whim was a success

Scenario of a student quest (as part of the celebration of Student Day - January 25). The game is designed for student teams.

(music sounds)

— Hello to all students!
- Present, former and future!
— Special greetings to Tatyana!
— Congratulations on Student's Day!
- Tatyana's day!

- For most students, the long-awaited time is now underway - vacation!
“But that didn’t stop us from getting together to celebrate!”
- Do we have Tatyana? Come to the center, we will congratulate you. Today is your day too.
- At 3-4 we all shout in unison: “Congratulations!”
(Tatiana is awarded a sweet prize) .

— Today we are holding a “Student QUEST” for all students!
— To participate in the game, students must register by joining teams of their own free will. The team consists of 4 people.

(registration takes place, all participants are given decals with the inscription: student QUEST participant) .

— As a result, __ teams became participants. Each team has its own number. Now we will check your readiness to play.

(the presenter lists all teams by number)

— The teams are ready, it’s time to start the game!

- So, the rules of the game.
- Now I will give each team one envelope, they are sealed, no one opens the envelope without my team. If a violation of the rule is noticed, the team will be excluded from the game.

(the presenter distributes envelopes)

— The envelopes contain encrypted places of our city. The team's task is to correctly determine the place and get there, find the agent and complete his task.

— Each task has a value in points. After you complete the task, the Agent must mark your envelope with the number of points earned by the team and issue an envelope with the following encrypted address. If the team does not complete the task, it does not earn points, but simply receives the next envelope.

— Agents are in a visible place.
— All envelopes are numbered, you must keep them until the end of the game.
— At the end of the game, the teams hand over the envelopes to the counting commission.
- You will start at the same time, on my signal.
— The winner is the team that, after the end of the game is announced, scores the maximum number of points.

(the team that comes first will receive a prize)

— The game lasts 1 hour. If a team does not return the envelopes on time, they are automatically eliminated from the game.
— Are the rules clear?
- I announce the start of the game, you can open the envelopes!

(teams open envelopes with routes and disperse)

— The time for returning the envelopes has expired. The Counting Commission sums up the results.

(while the counting commission is summing up the results, a “Student Ticket Lottery” is being held)

"Student Ticket Lottery"

— Tell me, does everyone have student cards with them?
- Now you will have a rare opportunity to earn a prize using your student cards.
- So, present your documents. We put them in this box. Mix thoroughly (an assistant helps).
-Who will get the prize? We pull out a lucky student card.

(about 10 prizes are up for grabs)

— The results have been summed up. Word from the counting commission.

(the winning team in the quest is being awarded)

— Applause to the winning team!
- And to all participants in our game!
— I once again congratulate you on this wonderful holiday!
- Happiness!
- Good luck!
- I wish you a wonderful holiday!
- Bye!

Agent Missions

1) "Count it"

2) “Congratulations”

You need to come up with a happy holiday greeting for students in poetic form. In your congratulations you should use the following words: student, holiday, day, fun, mood, energy. Endings in words can be changed. If you compose a congratulation using all the suggested words, you will receive 5 points.

3) “I + You = We”

You see many different ribbons on the table: long, short. There are knots tied on the ribbons, you need to untie all the knots and tie all the ribbons into one long one, while you put your left hand behind your back. For completed task you will receive 5 points.

4) “Flash mob”

Each team member is given a colored flag. The team's task is to freeze in place on the street among passers-by for one minute. Then everyone should shout together: happy holiday, students. For completed task you will receive 5 points.

5) “Catch your luck”

In front of you is a box of ribbons. Cards are attached to the ribbons. I invite each team member to draw one card. If the word “luck” appears, you will receive a prize, numbers – you will receive points, an empty card – you are unlucky, you will receive nothing.

6) “Crib”

Here is a cheat sheet. The cheat sheet contains only numbers. Each number corresponds to its own letter in the alphabet. Translate the numbers into letters, and you will find out what is written there (Being a student is fun and cool! Being a student is awesome! Let things go great for all of us! Happy Student's Day to all of you!).

7) "Anagrams"

In front of you is a card with words. Your task is to rearrange the letters in each word so that you get a completely new word. As, for example: cat - tom.

Knock, cat, canopy, roll, mouse, hammer, ship, frame, leaf, glass, waterfall, cliff, saw, fox, park, rhyme, pine, head, mane, harp, valley, cone.

8) “Invisible hat”

Now I will blindfold each of you (blindfolded). Your task is to choose from the proposed items the one that I will now name for each of you - with your eyes closed. You open your eyes only after each of you has chosen your item (calendar, pen, pencil, calculator, book, sharpener, eraser, toy, pebble, magnet, candy, keys, etc.). For each correctly chosen item, you receive 1 point.

Hello everyone, today we will upload a large selection of ideas and tasks for a sports quest. Here are some ideas for children, teenagers and adults. Moreover, many adult quest tasks can be adapted for children, and vice versa - adults will be happy to play children's games built into the quest script. I divided all the games, tasks, and tests into topics. Each task can be developed (complicated) or simplified (for small children). You can slightly change the task - take only the essence of the idea and implement it with other tools and tools. You can insert any game into any episode of your turn-based strategy game. Quests can combine sports and intellectual tasks, tasks for ingenuity, dexterity, coordination, and accuracy. You will find all this in our article. Let's see what quest games we have prepared today for your scenario.

Quest game for children.
Quest BRING WATER.

The task of two teams is to fill buckets with water - the team whose bucket is fuller in the allotted time wins. The whistle blows, the children carry water, and at the end we weigh the bucket on scales or a steelyard (a hook with a weight dial).

There are different ways to carry water. We choose a method according to the children's abilities. Hanging glasses with a stick - it is very difficult to hold the second glass in weight while you pour out the first.

Or you can pass glasses of water along a chain, but in an awkward position - OVER YOUR HEAD.

Or you can deliver water using the TRANSFER method along a chain of cups. From the first glass to the second, from the second to the third... and so on until the bucket. Speed ​​and not spilling are important.

And to make transfusion fun, you can do it like this. An idea for a sports quest competition on a hot summer day in nature.

Quest game

WALKING at speed.

Quest teams can compete with each other in the speed of getting from point A to point B... This can be done in different ways.

Prepare simple elements - WALKING ASSISTANTS.
Scenario text: “The earth is teeming with scropions or cannibal worms - we cannot touch the ground, but we must get into the cave of the wise She-Wolf Sarum. So the sorcerer gives us magic stilts - only on them can we pass the valley of cannibal worms.

As you can see, it’s easy to make such stilts yourself - 2 sticks - a thin but strong beam (cut it or wrap it with tape so that your hands don’t get splintered (or give the children gloves against splinters). At the bottom of each stick there is a footrest - a piece of timber (for two nails) , so as not to spin).

You can make snowshoes - wide boards. Text "According to legend, only a beast with two legs and two hearts can enter the portal." It just turns out that wide snowshoes for two players create such a beast - 2 hearts of two players and their combined two feet.

The production is simple - pieces of leather from an old belt (or pieces of a car tire) which are stuffed onto a board with screws (through an iron spacer) - this is clearly visible in the photo above.

You can make rope multi-stupas. It is enough to drill holes in them and stretch the rope (as in the photo below).

But here is the solution if a quest requires a THREE-LEGED mythical creature. We tie two pairs of legs with a rope and get a beast with three legs... and we move with each other.
This task is also suitable when a child works in pairs with an adult - quest games to unite family relationships (father - children, mother - child, family connections, dependence of family members on each other). A good idea for a quest or sporlandia for Father's Day...

Quest game
task for adults and children
MOVEMENT with element replacement.

The essence of this task for the quest is that here MOVEMENT FORWARD occurs on the principle of rotation of elements. The rear element is moved forward... again the rear element is moved forward...
In the photo below everything is clear - the raft rolls on the barrels LIKE THIS, when the last barrel is released, it is taken out. is transferred to the front of the raft, and placed under the raft in front, the raft runs over it and a new barrel is released immediately from behind... it is also transferred forward under the raft... and so on...

Teenagers really like this element of the quest. The children are delighted. Everything is in order - there are 2 guys on the oars (push sticks), there is a man who takes out the last barrel and a man on the bow of the raft who places a new barrel under the front of the raft. The crew is working and the ship is sailing.

Plastic barrels are easy for children to lift. The board is an ordinary cheap furniture board, or strong plywood.

You can use any cylindrical objects, such as plastic pipes.

The rolling cylinders can even be human bodies (photo below). We put a soft foam mat on top and rolled forward. This quest is suitable if the game is played indoors in a hall with a smooth floor.
We start rotating the bodies at the same time - counting: one, two, three - we spin!
The freed back log man runs forward and lies down in front of the mat, ready for another attack.

If the option with a raft on a cylinder stroke is EXPENSIVE in terms of money (buy pipes and barrels), then you can create other tools. And also move according to the principle of rotation... we transfer the freed rear element to the front.

just below we see how two participants move forward, changing three elements with holders for arms and legs (ordinary boards... tin slaps or door handles for arms... elastic bands for inserting legs).

But simply moving more than two elements (pieces of rug, pieces of cardboard, oilcloth are suitable). Good to use in simple quests for young children.

Other NON-STANDARD

methods of movement for the quest game.

Below, let's see how else you can diversify the tasks for a quest outdoors or in a spacious room.

Let's remember children's competitions in physical education. Moving in pairs - the CART method.

But moving with balloons sandwiched between your legs. If you dropped the ball, stop, find it, grab it with your feet and move forward. Don't be sad - the enemy can also mess up and you will get ahead.

But the game CATERPILLAR is a favorite quest game for both children and adults. The principle of movement is like that of a TANK CATERPILLAR. A team of players moves inside a gigantic track.

A closed strip can be made by blinding with tape or sewing together pieces of thick awning canvas, oilcloth for a greenhouse,

Or you can make a model of a gaming engine from newspaper and tape as in the photo below.

And here is another movement based on the principle of rotation - the last becomes the first. Imitation of the trickle game.
Only the stream participants stand on all fours with their butts up. The last player crawls under the stream and becomes the first (also on all fours)... and the new last player crawls underneath to also become the first with his butt up. And so on until all players reach the goal of their movement.

You can move towards your goal in different ways. There are no limits to human ingenuity. Even ordinary plungers can be used to propel you to victory.

Any uncomfortable way to move forward is OKAY. Play around, mock, make fun of yourself, figure out how to deprive people of comfort... the more difficult it is, the funnier it is. And the main thing is to drive forward to victory.

Stretched ropes can be an interesting quest for climbing from above. Excellent agility exercise, team building and it can be adjusted to any quest scenario. Just explain why this is necessary, maybe the tight ropes are the fetters of an evil witch... maybe the magical forest extended branches to us so that we could crawl over the terrible swamp... figure out for yourself how to play out this element of the quest in your scenario story.

Quest task

PULL PULL.

Tug of war is a classic game. The winner is not the one who falls, but the one who moves the BOW beyond the line of his zone. We tie a scarf at the center of the rope. We draw two zones - each team pulls the rope to its zone. This quest task will be won by the team that drags the bow into its zone.
The zone can be drawn with paint on the grass, or marked with a rope on the ground.

Or you can arrange a tug-of-war to RESET the enemy from his base. We set up bases on the ground (boxes, hoops, circles). The task is to displace the enemy from his point of support. An excellent quest for a game with a sports strength bias.

Or you can make a HITCH RING from a rope, two or more players are placed in it and the task is to reach the base to put an object on the base - WIN THE BATTLE.

Assignment for the quest script
CLIMB INTO THE HOOP
without opening your hands.

But an interesting quest task for children and adults is to move the hoop along a chain of people with clasped hands. The hoop must pass through all the players from the first to the last, you cannot unclench your hands, we climb through and pass the hoop to our neighbor using the other hand. I've seen fat people play this game - it's funny, it's amazing, but they succeed.

Task for the game quest
Get more.

The players' task is to collect a full box of popcorn. This product is poured into glasses that are attached to the top of your shoes with an elastic band. You need to go to the box and pour out the contents of the glass without removing it from your foot. A challenging quest for children and teenagers.

It is just as difficult to transfer eggs in spoons. Instead of eggs, we transfer empty containers from Kindrer surprises. The team that quickly transfers its eggs from one bucket to another wins. If an egg falls, you need to pick it up without your hands, also with a spoon.

You can also have fun filling baskets with balls from a dry pool. Just rolling on your stomach on a skateboard with a basket in your hands. Two teams and two skates also work - two competing players take a place on the skate and are given one minute to catch, then the next two players get the balls in their minute, and so on until all the balls are collected. Afterwards, the balls in the basket are counted and the winner is announced.

Quest games

on coordination of arms and legs.

It is very difficult to pick up objects with your feet. Game for the quest: collect balls with your feet. A bowl of water contains balls for a dry pool that need to be caught and placed in a basket nearby. If teams are working, they are given 2 balls per person.

Also, the quest team can quickly assemble plastic cups into a stack with the entire group of players at the same time, using only their toes.

Or players (one minute per person on the team) must collect as many rice or corn balls into a box as possible. We work not with our hands, but with Chinese chopsticks (or two pencils). Filled boxes are compared by eye or by weight on a culinary scale.

And here (photo below) we collect M-Mdems candies by sucking from the tip of a cocktail tube.

If you have a large team of children and you want to involve everyone at the same time, then you can organize an upside-down RELAY RACE. Children lie on their backs, legs raised and pass a large object with their legs to each other.
In a children's quest scenario, this can be played out like MONKEYS SHARE A BANANA.... or you can send a teddy bear, like a bear jumping on ice floes... think about your scenario and play with this element of the quest to suit your characters and their story.

Quest task

CREATE A GIANT

Game tasks for quests can be fun and funny. Here's one of them. Here you need to fill a person with balloons. The team dresses a thin and puny person in large clothes and tries to fill them with balloons. The balls can be cut off from the garland that the hall is decorated with, but they will still be lost, but the money has already been paid. You can inflate the balloons yourself in advance. Or you can inflate the whole team at once at speed and stuff it under the player’s clothes.
According to the quest scenario, such a task may mean that you create a giant who must fight a dragon.
Or maybe later arrange a battle between two giants- they will be like two sumo wrestlers trying to push each other’s bellies and bodies beyond the boundaries of the wrestling mat with “totami”. The video will be killer. Puffing funny with explosions of bursting balloons.

Or in your quest you can include the birth of two-horned good fairies... Large tights are filled with balls and put on the heads of the players. The one whose horns are taller and more erect wins.

Game for quest

TEAM CHALLENGE

Here I present a selection of team building games. The entire team should manage one process common to all. Each player acts as a vector force directing the overall total movement of the object (gee, how abstruse). Or easier - look at the photo.

Players together draw a given figure (company logo, letters, spiral) held by strings tied to a felt-tip pen. The team that did it better and smoother or faster wins.

A variation of the same game - but with blind artists and a sighted boss. An excellent game to identify how a department can accurately carry out the orders of the manager and how the manager can properly organize the work of the people subordinate to him.

The blind method of play is suitable if the quest is carried out among adults or smart teenagers.

Here's another option that teenagers and adults really like. You need to use a rope loop to build a pyramid of glasses. The bottom row is built according to the principle of tension pushing. But the top rad is more difficult; you need to clamp the cup with the side edges of the loop and lift it, land it in the right place without weakening the lateral tension of the loop.

We often throw away scraps of foam insulation and use it to make a fun maze. We glue strips of insulation in the form of labyrinth barriers on cardboard (pizza boxes) or on wooden plywood.
We drill holes in the base - along the perimeter, stretch the ropes and start the game process - you need to deliver the ball to the address - from the entrance to the maze to its exit.

Or you can simply seal the gymnastics hoop with a sheet of paper (adhesive tape) and cut a round hole on the side. The task is to drive the ball into the hole by manipulating the ropes in the same way.

It will be easier and more interesting for children to pour balls from one basket to another while holding on to the ropes and controlling them. Excellent training for uniting a children's team (camp, class, kindergarten group). And a fun activity inside the quest scenario. This can be played out in different ways, depending on the theme of our quest.

It’s also difficult to carry the ball on two ropes. It is difficult for children to hold the ball even with two sticks. But tight ropes are an even higher level of difficulty, for teenagers or adults. Try to grab the ball with the ropes and carry it to the basket. Working in pairs is a good thing. Unites and brings together. And fun and funny. And the rest of the team is rooting for you.

Games-tasks for children's quests.
We move objects BY THE FORCES OF NATURE.

Air can move objects. Water can be a driver. Feel the power of nature. Feel how it works. Activities for the fun elements of a science escape room.
Let's see who can blow the glasses off the table faster. Straws and empty plastic cups and a smooth table surface. A simple and easy quest game.

Move the beach ball with the force of the water gun. Two teams can drive their ball to the goal, whoever is faster wins.

Plastic cups can be hung on a strong thread between the post and the fence of the dacha. You need accuracy to hit the cup with a water pistol and make it come to the wall first.

Fun games for quests
DEFEND and ATTACK

And here are two fun things for a quest scenario where players must work simultaneously in DEFENSE and ATTACK.
As in the photo below - protect your ball on your foot, and at the same time try to burst your opponent’s ball.
Double the challenge. An excellent outdoor game for any quest group.

But here is a fun RUN game “Catch and Fill”... Here, too, each player is an attacker and a defender. The players are divided into 2 teams - one team ties white boxes to its back, the other receives blue boxes. The white team catches up with the blue ones to throw a wad of paper (or a plastic ball or a foam ball) into their box. But at the same time, they must remember that the players of the blue team are chasing after their own boxes on their backs.
That is, you yourself run away so that they don’t throw at you, and at the same time you yourself throw at your opponents.

Game for quest

WORK WITH YOUR HEAD.

This is where the neck will work. We put the cue ball in the tights, put the tights on the head and knock down the pins with the cue ball (water bottles, empty cans). You can complicate the task and knock over a tangerine lying on a glass, but you cannot knock over the glass itself. A challenging game for coordinating unfamiliar muscles.

Quest game element

STICKY WEB

Here's a good idea for a quest game episode. We use sticky masking tape and a gymnastics hoop to make a web. We will throw lumps of paper into it. The team with the most flies caught in the web wins.

You can make your own separate web (2 hoops) for each team. Or you can make a game for two teams in one hoop - but they will throw lumps of different colors - a team of white lumps and a team of newspaper lumps - the one whose lumps are stuck to the common web wins. A good game for preschool children.

Game for children's quest.
EXACTLY THE SAME.

You need to fill the cups with colored fluffy balls exactly as shown in the picture next to the glass. We work in teams. Those who do it right and quickly win. The game is very popular with young children.

Game for quest
Find some candy.

Pour powdered sugar into a bowl, or bury some candy in it (or a key to a treasure chest, or a note with a hint). The player must find it with his mouth and take it out. A fun quest game. You can drip it not in flour, which tickles your nose and makes you sneeze, but in a delicate, tasty cream (whipped cream or whipped protein cream, yogurt, cottage cheese). Think about how else you can change this idea.

You can pour fine river sand into a basin, hide the key in it and look for it with your toes.

Game for quest.

Crystal Palace.

A palace with invisible walls from long spaghetti and pieces of soft marshmallows needs to be built in 10 minutes. The team whose palace is taller wins. The game is suitable for older children. For small spaghetti, it is better to replace it with toothpicks or skewers (not so brittle) or take shorter spaghetti (break it in half, so it will be more convenient for children to work with it).

Balance task
for a children's quest.

You need to build a tower on your neighbor’s forehead using cookies and chocolate bars. Or other material that suggests itself according to the scenario of your quest. Let this be on topic.

Delicious task

for the quest game.

Eating at speed WITHOUT HANDS is not a problem. Especially when it comes to tasty things. Watermelon slices lying on a plate are easy, donuts hanging on a string are more difficult, an apple floating in a bucket of water is incredibly difficult. Think about which product fits the scenario of your quest, and decide how to eat it in a way that is more difficult, but feasible for players of this age.

Game of erudition
Children's anatomy.

The team must, in a short time, remember the names of as many PARTS of the human BODY as possible, write these words on sticky notes and stick them in the area where the organ is located. Whoever remembered the most won this round of the fun quest. Suitable for any quest game scenario - body parts are a universal concept that can be adjusted to any plot of any story...

I will put erudition and logic games for children's quests in a separate article and then the link will work here.

Children's game for quest
Deft hands

You need to make the ball fall into the hole - we give one ball for each player on the team. Those who quickly complete the task of this stage of the quest win.

Quest task
Blind architect.

Playing as a blind architect is a fun activity, especially for children. This is very funny. Children fall to the floor with laughter, watching blind attempts to put down a glass and not throw off the almost finished pyramid.

You can diversify this game and include not one but two blind builders in it. One can hold the tower and the other can add floors. It will be funnier.
In a quest scenario, such a task can be included in the theme of the NIGHT TASK, when we must complete the task in the dark. As in fairy tales, “build a palace in one night.”

Here's another blind game. You need to find the given one among all the figures by touch. Also find the black cat in the black room. The player touches all the toys, trying to find the cat. Or find a dinosaur from a photograph. The child is given a photo of a figurine with a dinosaur, and by touch, among other dinosaurs, he looks for exactly this one. We record the time with a stopwatch. Let's compare the times of the two teams. An excellent game for a children's quest.

And finally... you can time your speed quests on your phone (stopwatch), or you can use an hourglass... or a pea clock... Think about what kind of attribute watch you can fit into the quest script for the desired theme and plot of the story.

The prizes that you will give to the quest participants can be SWEET MEDALS... like this...
This is the best gift for a child for completing a quest.

These are the interesting tasks and quest games you can offer your guests. Think about how to incorporate the ideas found here into the script. Some things will affect your story right away... but some things need to be turned back and forth to understand how to change the game to suit your storyline and the logical stages of the adventure quest.

Good luck with your game scenario. Successfully complete all stages of the quest.
Become a professional in organizing children's parties. And maybe this will become your calling.

Olga Klishevskaya, especially for the site

Recently, parents often choose quests as entertainment for children's parties. And this choice is completely justified. After all, what kids look forward to most at a holiday is entertainment; they want active recreation. And of course, children love to solve secrets and riddles. Therefore, a series of tasks united by a single goal or theme always delights children of any age.

Parents want the quest to be simple in terms of its implementation; it requires a minimum of props. This is especially true if the holiday will take place outdoors and a quest game is planned for children on the street.

This is exactly the quest scenario we want to present to you. It is designed for preschoolers and elementary school students who know letters, numbers, and can read and write. All the tasks are simple and can be solved by a preschooler or first grader.

The theme of the quest is animals, and the tasks are somehow related to them.

The quest is designed for one team, that is, all participants go through it together, everyone has a common goal, there are no winners and losers, which means no one will be offended.

An adventure can be organized in the forest, in the park. A prerequisite is the presence of trees, bushes, grass. Locations with tasks do not have to be far from each other, even if they are all within sight. Participants still don’t know in advance in what order they will go through the stages

Preparation and necessary props

First stage

You will need: an envelope, a sheet of paper with crossword puzzle tasks, a sheet with the crossword puzzle itself, a pen, pencil or felt-tip pen.

We hide the crossword and the tasks for it in an envelope. The envelope must be in the hands of the leader at the beginning of the quest.

Second phase

You will need: a file, a printed image of a goat, printed and cut out words and syllables, clothespins or paper clips to attach the words and syllables to the bush.

We are looking for a suitable tree with a bush growing next to it, or just a separately growing bush. We hide the file with the image of the goat and the text of the task in a file. We attach the file to a tree or bush with a rope or a button. We attach words and syllables to the bush with clothespins in random order. It is not necessary to hang everything in plain sight to make it more interesting; we hide several of them deep into the bush.

Third stage

Props: a file, a printed image of a fox, an envelope with a task, several matchboxes or Kinder Surprise capsules, printed clues and several empty pieces of paper that are hidden in matchboxes.

In the file we put an image of a fox, the text of the task and attach it to the tree.

There should be more boxes than clues. Some will have papers with hints, and some will have blank papers. This will complicate the search process and make it more interesting. We hide the boxes carefully; for this it is advisable to look for tall grass. Matchboxes can be replaced with Kinder Surprise capsules.

Fourth stage

We need: a file with a picture of a cat, an envelope with a printed assignment, several identical ropes, 9 mouse figures cut out of cardboard. Each mouse has a letter on it. From the letters you can form the word “treasure”.

We attach the file with the image of the cat and the task to the tree. We string mouse figures in random order onto ropes - 2-3 pieces on each rope. We wrap the ropes around the tree so that they are not too easy to unwind.

Here's a mouse template:

Fifth stage

Props: a file with images of mice and a task. You will also need a bucket of sand and a lockable box. The treasures will be hidden in the box. You can use sweets, small toys, souvenirs, stickers and other nice little things as treasures.

We hide the key to the castle in a bucket of sand.

Well, now we begin our quest for children in nature, the tasks have been prepared and are waiting for the participants.

Start of the adventure

The presenter holds the envelope with the first task. The envelope contains a crossword puzzle that needs to be solved. There are only four riddles in the crossword puzzle, the answers to which fit into the cells, and as a result, in the gray cells we should get a key word. It is this word that will lead us to the next task.

Puzzles:

  1. There are ears on the top of his head, he sleeps on a pillow. Mice hunter, who is he? …….(Cat)
  2. Our grandmother is ready to give milk...... (Cow)
  3. He jumps very cleverly, he loves carrots (Hare)
  4. Barks loudly, guards, protects from villains. (Dog)

What word did we get? Goat! This means we are looking for the next task where the goat is drawn.

Location Goat

The guys run to a tree with a file with a picture of a goat attached to it. The following task is found in this file.

Text of the task: “Dear children! When I was grazing in the forest, I noticed that unusual leaves appeared on the bush. Apparently, forest animals left them here. You need to collect the leaves and figure out what is written on them.”

Participants collect pre-prepared leaves with words and syllables from the bush. Some syllables are missing in the words, they need to be inserted.

Words:

Syllables:

We insert syllables into words and get the names of animals:

  • squirrel;
  • hamster;
  • chipmunk;
  • chinchilla;

Host: Now let's see if there is anything in common between our animals? Maybe one of them is redundant?

Children must guess that almost all of the listed animals are rodents, except for the fox. If it’s hard for children to guess, the presenter can ask leading questions: what do all these animals eat, what do they have in common in their appearance, etc. In the end, the children come to the conclusion that the fox is the odd one out on this list. This will be the key to the next task. Children are looking for a tree with a picture of a fox.

Location Chanterelle

Host: Let's take out the envelope and see what task the cunning fox has prepared for us.

The presenter takes out an envelope and reads the task: “Hello guys, I’m a little fox-sister. Help me in my trouble! I had some clues, but I ran, waved my tail, and the clues fell apart. Help me collect them!”

Children look for matchboxes with clues in the grass. Then they open each of them and figure out what is hidden in them.

And here are the tips themselves:

  • not water, but liquid, not snow, but white (milk)
  • lives in a river, but is not a frog (fish)
  • It can be for children, and it is also used to make cheesecakes (cottage cheese)
  • small and gray, but everyone is afraid of her (mouse)

Host: Well, the children, we helped the fox with the clues, but what is encrypted in them?

Children try to guess it themselves; if they don’t succeed, you can give them some advice. All the answers are the food of some animal. Which one exactly? That's right, cat! So now we need to look for a tree with a picture of a cat.

Location Cat

Host: Guys, let's see what kind of task the fluffy cat has prepared for us. We take out the text of the task from the envelope.

Text of the task: “Hello kids! I got lost in the forest and lost all my mice along the way. Help me find them. I know for sure that the mice must tell you something very important, but I don’t know what exactly...”

Kids unravel the rope on the tree, removing cardboard mice from it. When all the mice are removed from the rope, you need to make a word from the letters depicted on them. Participants form the word “Treasure”.

Host: What did we do? Treasure! What does it mean? That the treasure is somewhere close! And who gave us a hint about the treasure! Right! Mice! So we are looking for the next task from the mice.

Mouse Location

Children approach the tree with mice, the leader takes out the task from the file.

Text of the task: “Hello kids, we are mouse friends! The key to the treasure was hidden in our hole, but the hole was filled up and now the key is under the sand. Help me find the key, and as a reward you will receive treasures from the secret chest.”

Participants together look for a key in a bucket of sand. If you want to complicate the task, take several different keys and hide them in the sand. Then the guys will have to go through several keys before finding the right one.

When the key is found and the chest is opened, the kids happily take their treasure!

Conclusion

It’s good to organize such a quest when the holiday is coming to an end. Sweets found in the chest can complement the sweet table.

The duration of this quest is from half an hour to an hour. The duration of the event will depend on the participants themselves and on the presenter, in particular on whether he will give them prompts and ask leading questions.

If desired, you can supplement the children's quest on the street with a map. Make such a map based on the location of locations in your area. Although the map does not play a special role in the quest itself, it is rather for the general surroundings.

Almost all the props can be found in any stationery store, which greatly simplifies the organization of the quest. The exception is a bucket of sand and a box with a lock. If finding a bucket and sand is not a problem, then the box will have to be selected according to size, and perhaps decorate it, because it is, after all, a treasure. Well, you’ll have to use dad to attach the lock to the box.

We wish you a happy children's holiday!

Idea for a script. For quite a long time, all sorts of “spy” things, “mind games,” secrets and quests have been fashionable in the world. Hollywood films are often made based on such plots - something needs to be found, solved, and so on. The hero who solves the “riddle” saves the world and receives a prize. Why not transfer the plot into a game form for the holiday?

Use your love of adventure and solving riddles to organize an exciting and impressionable party.

That is, organize a quest. Usually, the quest is organized on the scale of a city or some territory. There are walking and auto quests. We suggest you organize a mini-quest that would fit in the hall for celebrating parties.

Place. Any sufficiently spacious room will do. Consider the number of guests, divide them into teams. One team must have at least 3 participants. Maximum - 5.

Dress code.
The ideal dress code is T-shirt and jeans.
You can give all guests at the entrance to the party interesting badges with inscriptions about the quest or “army” medallions. You can write the theme of the quest, the date of the quest, or an intricate motto on the badge or medallion. And an even better option is to give all participants T-shirts with inscriptions about the quest.

Decor. It wouldn’t hurt to decorate the room with all sorts of “spy” things, fake maps, hints, faces of famous spies and agents (the face of James Bond is quite suitable), cards with red flags stuck in them. You can also create collages from newspaper clippings, where you circle some words or sentences with a red felt-tip pen. Part of the decor can be directly part of the hints and the quest itself.

Holiday script.

Let’s immediately make a reservation that the holiday scenario will need to be further detailed and thought through, just like all other parties.
So, the main task of the quest director is to come up with good tasks for the teams. The quest is a step-by-step game with clues, by solving which the participants get closer to the finale. Whoever solves the quest the fastest becomes the winner. Participants act in teams, but they do not perform actions simultaneously, but as they see fit. They can search, discuss, draw, think...
The organizer and presenters can provide guidance from time to time if the actions have already reached a dead end.
1. Select the theme of the quest. It could be design, the history of a city or country or even an era, the theme of music or cinema...

2. Start writing the script and preparing the props.

3. Here are quest ideas and examples of their creation.

The topic is “Secrets of the 90s.”
We create tasks for quest participants. We will have 4 tasks, you can add more tasks.

1st task.

Write a list of political figures of the 90s. The task is given 3 minutes. Teams submit lists after the end of time. The team that wins receives a hint (tag) about the next task 5 minutes earlier than the others.

2nd task.
Decipher the events of the 90s from an encrypted message.
“In the early nineties, some of the cinema disappeared....
June became happy for Boris for exactly two terms...
812 9119 - a little not exact, but still - they created something from three letters...”

Transcript “1990 - Viktor Tsoi died. From 1991 to 1999, Boris Yeltsin was President. On December 8, 1991, an agreement was signed on the creation of the CIS.”
Whoever completes the task most accurately gets the right to look for the mark - for example, they bring a tray of cookies.

3rd task.

Tell a 1-minute story (every word in the story must begin with the letter “d”) about the writer, director, and producer of the 1997 film that begins with the letter “T” and ends with the letter “k.”
Preparation - 2 minutes.

The film is Titanic, screenwriter, director and producer - James Cameron, that's why it's "d".

4th task.

Fluff, Golden Boy, Ten, Star Barrel, Michelangelo from football - this is Anodoram, that is - .... (13 letters - proper name) and he - ... (9 letters).

It is necessary to decipher the message - "Anodoram" - the opposite of Maradona, that is, Diego Maradona, an athlete.

Tags. Tags are the very clues that allow you to find and complete tasks, and sometimes they allow you to decipher and complete the task itself, which naturally brings you closer to the final and victory.

The marks could be like this.
1. Tag from newspaper clippings. From them a story is compiled, which includes some “special” words. These words should be especially highlighted somehow. For example, in red. They can also stand out stylistically.
For example, we highlight the word agreement in bold “On December 8, 1991, an agreement on the creation of the CIS was signed in Belarus.” Then, the next task should be looked for behind the poster with the inscription “agreement”. The poster should be in a visible place - it is easy to draw it with ordinary paints on whatman paper.

2. The marks can be pieces of a letter torn into pieces.
Letters can be written on different colored paper. Then the letters need to be torn up and the pieces placed throughout the room. Participants will have to collect pieces of paper from “their” letter and put them one next to the other, and then read the message. In this case, the hints must be the same on all “letters”.

3. The tags can be cookies with hints inside. There are a lot of cookies on the tray; to get the most clues you need to reveal the most cookies. But!, the main condition is to also eat the cookies, otherwise it will be impossible to use the hint.

4. Tags can be pieces of ice with messages hidden inside.

Thus, in order not to get confused, it is better to explain to the participants that the quest is an alternation of tasks and tags. The last task in the quest contains either a hint (mark) about the location of the “treasure” or contains the “treasure” already within itself.

STEP-BY-STEP INSTRUCTIONS FOR CONDUCTING A YOUTH QUEST:

    Select at least 5 people - assistants who will come out of their classes every break, hold the balloons so that the number of the balloon can be seen, distribute tasks, monitor the completion of the task, take photographs (it is better if these are teachers, but it is also possible for high school students).

IMPORTANT! The quest is designed for 10 teams and 5 breaks, on the basis that, on average, each school has one class per parallel, and the first and second grades will not participate, and that there are no more than 6 lessons per day. I have developed tasks and competitions with reserve, for your convenience, and the ability to choose the optimal quest concept that is suitable specifically for your school. If only 5 teams participate, then all the props can be prepared in one copy, and one curator per station will be enough. If there will be many teams, and two teams will arrive at the station at the same time, it is advisable to have two curators at one station).

    Distribute in advance to each class invitations to the quest, on the back of which the numbers of the breaks (indicating the time) and the balls that they need to look for during the breaks are written in different orders, as well as the maximum possible number of points for the task. Invitations and travel sheets have been developed and presented in the appendix. Printed on one sheet on both sides.

IMPORTANT! Check the change times and change the maximum points. If you change tasks.

    From the very morning, distribute to the assistants balls with clearly visible numbers on them (for example: write with a black wide marker on the red balls - there will be a good contrast) and tasks (if two teams will approach each station per break, the task details should be doubled, and tasks - to be completed simultaneously), explain what their work will be (come out immediately after the bell, hold the ball high, explain tasks to the classes that come to them, monitor their implementation, place points on their guide sheets.

IMPORTANT! If you didn’t have time for the break, zero points are given, the price of the completed task is 10 points, one point for the correct answer, additional points are given depending on creativity and the provision of additional information.

    If possible, monitor the quest, take pictures, help and support students.

    If the quest was carried out for 5 breaks, then after the 6th lesson you can gather all classes for a school-wide assembly. On the line, you can talk about the holiday itself, how the quest was held, and its results (for convenience, it is better to enter the results of each team in a summary table, a sample of which is presented in the appendices), and reward the winners. Nominations can be awarded for the highest number of points for a particular task, for example:

THE MOST AFTERNESS - to the one who named the most affectionate words.

THE MOST ATTENTIVE - to the one who finds the most differences.

THE MOST INTELLIGENT - to the one who solved the most puzzles.

THE MOST DEXTERIOUS - to the one who did not drop a single ball.

THE SWEETEST - to the one who laid out the biggest and most beautiful heart.

THE MOST POETIC - to the one who composed the most quatrains.

MOST COMPATIBLE - to the one who posted the puzzle the fastest.

THE MOST CREATIVE - to the one who earned the most extras. points.

    If you wish, you can hold a couple more school-wide competitions in the form of a flash mob:

    Hug your neighbor (on command, each student must hug the other. Those who do not hug anyone after you count to five are fined. They must go out and dance to the music in front of the whole school for 1-2 minutes).

    Friendship Chain (the students on your team should shake the hands of their two neighbors with their own hands. This way they will have a chain of friendship that unites the entire school. You can focus on this after the task is completed.

    See how our hearts beat! (ask the children to raise their hands above their heads and fold their fingers in the shape of a heart; if you capture this moment, you will get a good and positive picture of the school, and they will have a bright and unforgettable moment in life.

Quest not loaded tricky tasks and complex, costly and effortful preparations. It is a well-known fact that there is already enough work at school, but I would like to draw your attention to the fact that this is a holiday of LOVE and FRIENDSHIP. Show love for children, show your affection and interest in them, and they will definitely answer you in kind!

IMPORTANT! Dear colleagues, please note that the provided methodological developments and materials are advisory and not mandatory. The number of stations, the order of tasks and the form of the quest itself are your choice.

TASKS

Exercise 1. The curator of this station is holding a daisy with letters in his hands. Each arriving team chooses 1 petal and must sayminimum 10 affectionate words starting with this letter. The task is completed if the team names 10 words. In this case, they are given 10 points; if there is time and ideas left, then for each next affectionate word called, the team receives 1 additional point (no more than 5).

Maximum

IMPORTANT! If two teams compete at the same time, they call affectionate words using their letters in turn (their letters should not be the same).

Task 2. The curator of this station has pictures in his hands in which you need to findminimum 10 differences (there are color and black and white in 12 versions) with the participation of seven or more teams, you need to print out pictures for each team separately and at least 2 pens or pencils to complete the task. For each difference found - 1 point. If they find and prove more, the team is awarded additional points (no more than 5).

Maximum

IMPORTANT! If two teams are competing at the same time, it is advisable to print out pictures for comparison in duplicate, distribute them to the teams, and let them mark the differences directly on the pieces of paper, and you can assign points for completing the task later, checking their results. Then you will need to print out the task for each team separately, and be sure to write the class or team name on them so as not to lose the results. If there is only one team at the station, it will be possible to print out just one version of the pictures for comparison, so that the children can point out the differences with their fingers, and the curator will immediately record and assign the points received.

Task 3. The curator of this station has puzzles in his hands, printed in the amount of how many teams in total will participate in the quest.Minimum you need to solve 10 puzzles. The more puzzles a team solves during recess, the more points they will receive..

Maximum

IMPORTANT! If two teams compete at the same time, you need to make sure that the pieces of paper with the puzzles are signed, and that the teams do not confer and do not peek at each other. If there is only one team at the station, the puzzles are solved out loud, and points are assigned immediately.

Task 4. With the curator At this station there are several balls in the hands (in case the ball suddenly bursts). The teams are divided into pairs (preferably a boy + a girl, but if they strongly resist, it can be done differently). Two landmarks (a book, a flag, a person, a chair, etc.) are placed two meters from the curator.

Each couple is given a balloon, which they press between their heads. At the leader’s signal, they run around the landmark and return back. Like a shuttle race, the next two pairs start behind them and so on. Two pairs compete.

Maximum The number of points for this competition is 15.

IMPORTANT! If two teams compete at the same time, then the pairs starting at the same time are selected from two different teams. Spruce managed to run during the breakall team, they are given 10 points, if not - 0, if the whole team ran and never dropped the ball, they are given an additional 5 points.

Task 5. With the curator This station prepared pairs of Chinese chopsticks and candies in wrappers with ears (sucking lollipops twisted on both sides).Using Chinese chopsticks, the team creates a candy heart. Each team member lays out one piece of candy, passing the sticks along the chain to end up with a beautiful heart.Minimum the number of candies in the heart is 10. For each candy 1 point.

Maximum The number of points for this competition is 15.

IMPORTANT! If two teams compete at the same time, there must be at least 4 pairs of Chinese chopsticks - two pairs for each team, so that they have time to put their hearts out for a change. For convenience, the teams are divided into two parts; if someone lacks a pair, he will be the final link and will correct all the flaws in the heart when it is completed. Each pair of participants takes the sticks as it suits them (if they know how to use it, good, if not, then at least in different hands, the main thing: you can ONLY take the candy with wooden sticks!). They take ONE candy. And they lay it out in the place of the future heart (the heart can be laid out both on the desk and on the floor - depending on where it will be held: in the classroom, or in the corridor, the main thing is that the children do not interfere with each other’s tasks). If during the break the team managed to lay out all their hearts, they are given 10 points; if not, 0; if their hearts were laid out, and not a single candy fell, they are given an additional 5 points.

Task 6. With the curator This station has prepared envelopes, or simply strips of paper, on which four words are written, with which the teams need to write a quatrain.Minimum the number of required quatrains is 2. For each composed quatrain – 5 points.

Maximum The number of points for this competition is 30.

IMPORTANT! If two teams are competing at the same time, it is better to prepare blank sheets of paper and pens (at least 10 for each break) and strips of paper with words for rhymes in duplicate. They can be distributed to teams so that they can be distributed within their teams, and they can compose several quatrains at a time in mini-groups. Don't forget to sign the team sheets so as not to lose the results when assigning points. If there is only one team at the station, then they receive each new four words only after they have composed a quatrain for the previous 4 words. Points are posted immediately.

Task 7. With the curator This station has prepared puzzle sets that need to be assembled. Puzzle options are presented in the appendix. Teams are offered envelopes with puzzles, one of which they must complete. If they collect on time - 10 points, if they don't have time - 0.

IMPORTANT! If you are planning a quest for 5 breaks, this task can be made additional on the general line after the 6th lesson. Select one type of puzzle, print and cut it for each team separately, distribute envelopes, and give the team that completes the puzzle first an additional 10 points, which can advance them in the school-wide ranking, which by this time you will have calculated and summed up.

We wish you joy in your preparations, the radiance of children's smiles, a sea of ​​laughter and moral satisfaction from the positive things that you will present, and which will return to you with childish delight!











Class____

Change (time)

(8.45-8.50)

(9.35-9.40)

(10.25-10.30)

(11.15-11.20)

(12.05-12.10)

(general line)

Ball number

Responsible

Station location

Time frame

3 min.

3 min.

3 min.

3 min.

3 min.

Maximum number of points

Points earned

Extra points

Final points

Total:________

Class____

Change (time)

(8.45-8.50)

(9.35-9.40)

(10.25-10.30)

(11.15-11.20)

(12.05-12.10)

(general line)

Ball number

Responsible

Station location

Time frame

3 min.

3 min.

3 min.

3 min.

3 min.

Maximum number of points

Points earned

Extra points

Final points

Total:________

Class____

Change (time)

(8.45-8.50)

(9.35-9.40)

(10.25-10.30)

(11.15-11.20)

(12.05-12.10)

(general line)

Ball number

Responsible

Station location

Time frame

3 min.

3 min.

3 min.

3 min.

3 min.

Maximum number of points

Points earned

Extra points

Final points

Total:________

Class____

Change (time)

(8.45-8.50)

(9.35-9.40)

(10.25-10.30)

(11.15-11.20)

(12.05-12.10)

(general line)

Ball number

Responsible

Station location

Time frame

3 min.

3 min.

3 min.

3 min.

3 min.

Maximum number of points

Points earned

Extra points

Final points

Total:________

Class____

Change (time)

(8.45-8.50)

(9.35-9.40)

(10.25-10.30)

(11.15-11.20)

(12.05-12.10)

(general line)

Ball number

Responsible

Station location

Time frame

3 min.

3 min.

3 min.

3 min.

3 min.

Motivation The teacher is holding a book about pirates in his hand. Educator: Hello! Who among us has not wanted to someday go to a desert island, we all dreamed about it, and finding treasure there would be absolutely wonderful. I decided to read a book about pirates and find out about their adventures and tell you. Educator (more…)

Trouble happened in the fairy-tale kingdom - an evil witch harmed the fairy-tale heroes and stole the chest where gifts for the children were kept. We need to help every fairy-tale hero and find the treasured casket. Material: magical forest, witch's hut, letter, child in a bunny costume, fairy-tale attributes, related (more...)

Younger + older age (Conversation) The teacher shows the children the ABC: Guys, look at what an amazing book I have in my hands. “Why amazing? - you might think. But this is not just a book, this is the ABC. She will teach you to read and open up a huge world for you. I wonder if a book always (more…)

The quest game is a journey through different stations in the city of masters. Representatives of different professions share the secrets of their skills. On the way, children will encounter many obstacles. Children will perform various tasks: guess riddles, make crafts, draw, etc. During the quest, children (more...)

Participants: 2 teams consisting of children and adults\ in this case – the “BLUE-GREEN” team and the “YELLOW-RED” team\. The number of participants is not limited. Age is not limited. The goal of the game is to find the MAGIC KEY before the opposing team and bring it to the organizer. The time for completing tasks is not limited. Description (more…)

THE POWER OF THE MAGIC RING. \quest for children\ Children are offered the theme of the game, the legend is told, the rules of the game are discussed, a clear focus is placed on honesty and accurate completion of tasks to achieve the fastest possible result of the game. Legend: - The ancient powerful Mages had at their disposal (more…)

The presenter explains to the children the essence of the game, tells the legend: - Once upon a time, a count lived in a castle. He was noble and rich, but he did not boast about it, he lived modestly, helped poor peasants, and created shelters for homeless animals. His motto was: “all that glitters is not gold.” Having grown old, (more…)

LEGEND: - Today you are representatives of two civilizations - the planets SALARI and TURIAN. As part of space expeditions, you will travel on shuttles across the vastness of space and visit different planets of the universe. Your goal is to free the peoples of space from pirates, help them return what was stolen, solve (more...)

"All in!" quest for young people. This quest for young people over 18 years old was my trial. Some tasks are taken from the Internet. but it passed with “Hurray!” 1. Rules of the game: The game takes place on the territory of the village. It involves: the House of Culture, the adjacent sports ground, library, (more...)

Educator: Guys, do you like fairy tales? Children: (in unison) Yes-ah! Educator: What fairy tales do you know? (Children list the fairy tales they know). Educator: Now I will tell you a riddle, and you will guess it. It didn’t lie on the window, it rolled along the path... Children: Kolobok. Educator: Well done! (Further…)

Teacher: A “Young Cosmonaut Training Center” has opened in our kindergarten. All girls and boys dream of space and space flights, other worlds and meeting aliens. So, meet the participants of the Training Center. (Children enter the hall to the “March of Young Cosmonauts” by Filippenko.) Teacher: (more...)

A quest is a type of plot (literary, computer, game, in which the journey to the intended goal goes through overcoming a number of difficulties. It is clear that the idea of ​​a quest is ideal for a children's party: children face various problems or characters who create problems, invent (further ...)

Event form: quest game.

Age of participants: middle school, grades 5-6.

  • popularization of geography, physical education as scientific disciplines and school subjects through extracurricular activities.
  • creating conditions for the realization of the intellectual and creative potential of students.
  • stimulating students' cognitive interest in the subjects "geography", "physical education" and increasing interest in their study;
  • expand the connection between geography and physical education with other school disciplines: mathematics, literature, history through creative tasks
  • school team unity
  • formation of an active life position of students.

Relevance of methodological development.

A game - one of the most important activities of a child, his self-expression, a way to improve him. During the game, attention, memory, imagination are developed, skills and habits are developed, and social experience is acquired. The game is a recreation of social relationships between people, their behavior and decision-making in a simulation of real situations and social life. The game is educational and developmental in nature, therefore it is widely used nowadays in the educational process.

By participating in the game, schoolchildren learn to enjoy the successes of friends, worry about their failures, and provide help to those who need it. Such an event brings the team together, creates an atmosphere of emotional comfort and passion.

The game involves 2-3 teams of 6-10 people per team. Teams need to go through 6 stages. The event is held at the school premises (several classrooms and a gym are used). The quest game provides the opportunity to find answers to questions on the Internet. For this purpose, information has been prepared to help students use it when completing the quest game. As a result, it takes less time to find the necessary information

Time for implementation of the training session: 60 minutes.

Required resources: PCs with Internet access.

A supervisor accompanying students’ activities: to provide timely assistance to them in eliminating technical errors that arise when working with a PC and maintaining a working atmosphere.

Progress of the game.

Hello, dear friends!

Today we will take a trip around the world. Your path will be difficult, but interesting. Along the way you will have to make several stops to complete tasks. As you complete tasks, you will receive hints that will show you the direction of your further movement, as well as one of the elements of the famous emblem, which you will have to collect at the last stage. The team that completes all the tasks the fastest will win.

Any seasoned traveler will tell you that such a long journey can be full of all sorts of surprises and surprises. And in order to successfully cope with difficulties, be attentive, friendly, brave, and dexterous.

Game conditions

In order to make the trip, you need to divide into teams, come up with a name for your team and choose a captain. The journey will consist of 6 stages. You will need to complete the tasks offered at each of them.

So, we hit the road!!!

The twenty-first century is steep and complicated,
It burns hot...
But the Apocalypse is postponed -
What else, brothers, should we wait for?
Let's go search around the world
The place where we are not yet,
Let's spin the planet with our legs,
Which is many, many years old.
Let's fly over the ocean
Where there are palm trees and warmth.
We'll arrive in the foggy twilight
To the pirate city of Saint-Malo.
There aren't many places in this world,
Where we dreamed of visiting!
The world is too gray without travel.
Let's start opening the roads.

Source: http://otebe.info/stihi/stihi-pro-travel.html#ixzz472tPAmU3

First hint.

You go to an office where they speak the language of Byron, Shakespeare, Sherlock Holmes.

I stop. "Europe". Located in the English classroom.

We begin our journey from the continent, which is often called the Old World. You probably guessed the name of our first stop.

II stop "Africa". Located in the library.

Hello, dear guys. We are glad to welcome you to our continent. Well, try to guess where you ended up. There are cut sheets with a poem on the table. It needs to be compiled. Who wrote this poem, what is it called. And where did the main character go to save sick animals?

"We live in Zanzibar,
In the Kalahari and Sahara,
On Mount Fernando Po,
Where does Hippo walk?
Along the wide Limpopo."

When answering questions, you can take a hint: either find the answer on the Internet, or use an atlas.

  1. The largest desert in the world? (Sahara)
  2. The largest monkeys in the world and where are they found? (gorillas, rainforests)
  3. The shortest people on the planet? (pygmies)
  4. Animal with the longest neck? (giraffe)
  5. The largest tree in Africa? (baobab)
  6. The navigator who was the first to circumnavigate Africa? (Vasco da Gama)
  7. The fastest animal, reaching speeds of up to 120 km/h (cheetah)
  8. One of the oldest states in Africa (Egypt)
  9. The longest river in the world? (Nile)
  10. What is the longest lake in Africa? (Tanganyika)
  11. The largest peninsula in Africa, shaped like a rhinoceros horn? (Somalia)
  12. The sea separating Africa and Asia. (Red)
  13. The largest country in Africa by area (Algeria)
  14. The pig's largest relative? (hippopotamus)
  15. The river on which Victoria Falls is located? (Zambezi)

If all the questions are answered correctly, they receive a picture of a black Olympic ring.

Answer: These are living beings. Next station - biology room

Third stop "America"

Located in the biology room

Eat potatoes and tomatoes, smoke a peace pipe,
and with an Indian it’s like visiting the pyramids with your brother...
Columbus succeeded at once, getting lost along the way.
Name the continent so you can find it on the globe...

Next, students are offered pictures depicting plants, animals and natural objects of the continents of South and North America. If everything is guessed correctly, they receive a picture of a red Olympic ring.

Fourth stop "Australia"

Located in the geography room.

We welcome you to the most unusual continent on the planet.

She is located below us
They're obviously walking upside down
It's a year turned inside out.
The gardens there bloom in October.
It's summer there in December, not July.
Rivers flow there without water.
They flow somewhere in the desert.
There are traces of wingless birds in the thickets,
There cats get snakes for food.
Animals are born from eggs.
And there dogs don’t know how to bark.

What continent is mentioned in Galina Usova's poem?

Students are asked to use cut pieces of atlas maps to create a map of the continent of Australia. If the task is completed correctly, then the students receive a picture of a green Olympic ring.

You have to go to the office where they study substances and their transformations.

Fifth stop "Asia"

Located in the chemistry room.

One of the countries in this part of the world gave the world great inventions that we still use today. There is a compass, paper, and book on the table. Your task is to guess what country we are talking about and what part of the world we are in.

Answer: China, Asia.

Exercise. I use a map of Asia, name what minerals are mined there, and give examples of how they are used. Each combination: “mineral resource - example of use” - one point. In order to get a picture with a ring you need to score 10 points. After completing the task, the team receives a yellow ring.

There is a lawn at our school,
And on it there are goats and horses.
We're tumbling here
Exactly forty-five minutes.
At school there are horses and a lawn?!
What a miracle, guess what!

(GYM)

(Source http://nsportal.ru/shkola/fizkultura-i-sport/library/2011/03/14/zagadki-o-sporte)

Sixth stop “Olympiyskaya”

Located in the gym

We are glad to welcome you at the last stop. Our trip around the world is coming to an end. And what is the name of our last stop, you can guess if you determine what kind of multi-colored rings you have in your hands. There are five of them, and they are all part of the famous emblem. Your task is to create this emblem and explain what it means. As always, you can use additional tips.

What is the symbol of the Olympic Games? (five colored rings)

What do they mean? (five continents).

Which continents do the rings represent? (Australia - green, Asia - yellow, Europe - blue, Africa - black, America - red.)

What other Olympic symbols do you know?

Where and when will the next Olympics be held?

Hint 1.

Five rings, five circles -
Five continents sign.
A sign that means
that sport is like a mutual friend.
All nations are invited,
into your World Peaceful Circle.

Hint 2.

You can answer which ring represents which continent if you remember which rings you received at which station.

Hint 3.

Presenter: In Africa in ancient times, one of the favorite sports was bull jumping. In modern gymnastics there is a similar exercise: jumping over …………. (gymnastic goat).

Presenter: The Indians who inhabited America loved to play ball. It was allowed to hit the ball with the elbow or knee. However, it was possible to win immediately if the ball flew through a ring mounted high above the court. 100 years ago in America ……… was invented. (basketball).

Presenter: Many modern sports originated in Europe, mainly in England. It was in Europe that competitions between teams began to be organized and uniform rules were created for everyone. What sports are we talking about? (Tennis, football)

Presenter: Australia was inhabited by tribes whose main means of subsistence was hunting. Representatives of these tribes were excellent shooters. This is how …………… appeared in sports competitions. (sports shooting).